Stop Motion Animation - Nine Creative and Easy Techniques
Posted by viechuy in Stop Motion Animation - Nine Creative and Easy Techniques on Kamis, 15 Juli 2010
You can do all of these techniques with very few tools. Apart from any matters necessary to stop-motion animation, such as camera, computer and some free programs will be able to do these things with paper, pencil and eraser or the preferred method for dry erase board. I prefer the dry erase board because it is very easy to take advantage of and erase things as you go.
1 - the text and the words on this point is that the movement of a message or story and the text is a great tool to do so. You can write words and sentences directly on your work area. You can do so in a manner animation by adding letters or words in the same time.
2 - Drawing the background and this is often overlooked in animation but a good background or even a simple background adds a level of depth to the story you tell. You can move or simply leave as is with no movement at all.
3 - This is a simple proposal is a way of drawing an object on the field of work, and take a picture, and its disappearance and re-drawing in a new location. This proposal of the object simulates movement and is very effective and easy to do. It can be as simple as rain drops are making progress on the work surface or the ball bouncing across the screen.
4 - Growth - add lines and features of thought in this matter is something growing right before your eyes. Trees and plants make good themes for this purpose. You can draw a line, take a picture, to extend the line, take another picture, and so on until the full and harmonious development. You can also reverse this method and the things that may shrink in size. You can scan and capture images on small batches.
5 - Anthropomorphism: taking human form to express things you can draw simple human shapes that are very expressive. They do not have to be complex and even stick figures and simple will do. But it will give you a very wide range of expression from shock to excitement and happiness as well as the full range of human feelings.
6 - vary the speed of what is happening and this is an important tool. You have to remember that things do not occur in all the same rate of speed so you should vary your drawings to reflect this. Characters can run or walk, and items can move slow or fast. A flower grows slowly and a rock falls from the sky quickly. Space your drawings to reflect these differences in speed.
7 - different camera angle or zooming and panning you can zoom or pan movement without moving the camera or in the workspace. This is a really neat technique that will make your video more interesting and more attractive. To zoom in on an object you draw is simply the steps that are larger and larger, and while you do this you do the same toward the center of the workspace. If you have painted the background you can move to the left or right to simulate panning.
For a fixed 8 - Is it going to multiple events in many cases, when making an animated picture, it is easy for one character to a central, but if you want to make your animation more interesting it must be remembered that more than one thing can be move at any moment, even if only because of the wind is blowing.
9 - Tell a story and this is the most important method, and must give it much thought. Is to stop the whole movement lies. This is the reason behind what is happening in the animation and gives the viewer for a good reason to continue watching. If the viewer knows the story unfold it is more likely to stick with the video to see how it turns out.
Stop-motion animation is a wonderful creative pursuit and you do not need a lot of materials and tools needed to make some major movements. You do not need to draw hundreds of images that are merely repeated, with slight changes. With a little thought and creativity you can make some that are easy and enjoyable.
Animation Character Bible - What Goes Into It
Posted by viechuy in Animation Character Bible - What Goes Into It
It is very important to be brief in the Bible of your character. This is the basis upon which to build the entire story must be concise, but not enough so long can not be read or interpreted in 3 minutes or less. Try to make that call one if possible. Shorter you can make this and maintain it is still interesting, the better.
Designs include the most important figures in the Bible of your character. There is no doubt that spend a long time to make them look good and ensure that justice to your concept. Bible character should be more visible from the wordy, and view the designs of nature to the fullest extent - with the various forms of expression, and constitutes the main characters. Props - if any - should also be displayed. These are very important to show the potential of characters must be animated, or are licensed for different reasons. People read the Bible character need to be able to feel the characters who they are and get an idea of the exhibition by the nature of these designs.
Ideally you the text description of the characters can not be prolonged, because people are not many actually read through the text to all. The letter should describe the planned figures only the most important characteristics to keep things short and quick read. Visual and should be tested before sale, and the text does not sell.
Would be good to display some key sites, as well as providing explanations of how or comics in the world of property appears.
Basically, it would be good to leave as little as guess work of perspective partners as possible, so as to not prejudice the identity and values of this property.
Finally - for the property being ready for the animation - you may want to include so-called 'cross summary' - which defines the stories that can occur in a series of animated cartoons. Is usually by a doctor this script '- which can also help in the renovation of the background story and character description.
Cinema 4D
Posted by viechuy in Cinema 4D - Skip to the Animation Chapter on Senin, 12 Juli 2010
Rarely are any of us pick up a book, especially instruction manuals and read from beginning to end. Even for a comprehensive understanding, we tend to 'look forward' in areas of particular interest, with special effects, and in particular, Cinema4D, PEEK forward in animation.
Animation is what distinguishes the special effects, motion applications from say a very sophisticated graphics applications like Adobe Illustrator or Adobe Photoshop. Photoshop integrated video and 3D in CS4, so the lines that define a bit blurred. Cinema 4D is a full 3D 64-bit applications with texture and lighting and everything you need to create realistic scenes and objects and more, creating fantastic detail. Video games, cartoons, Harry Potter, 'pull' of reality, and it's magic applications as Cinema 4D.
So if this is necessary to 'learn the basics', imagine the primitives and basic construction tools, if you're tempted to "sneak peek" ahead, go for animation. The animation is life, and the animation is the story. Whether your message is fine, after looking at their character and expression, or an object in the sky burning or explosion, action and movement to tell a story.
Introducing yourself to the animation tool is easy, as easy as a single primitive object. Under 'Window' menu item, the timeline option. It will be a separate control module with all the objects in the timeline and the materials used. However, in the upper left C4d is a small preview of the preset menu and select animation presets will place the entire timeline in the current workspace layout. It plots all objects with their 'parent' relationships to the timeline with keyframes and special controls visible.
Seen from the perspective of your key, you see the familiar start / stop to go to the beginning / end arrows beside them are some special buttons for animation. Three are bright red followed by four orange buttons. Red button to set the keyframes along the timeline, automatic keyframing and the selection of objects.
Before we use these buttons, a simple primitive object, click 'Coord' under 'menu attributes', and you'll notice as you move one of the axes of arrows, which corresponds to x, y, z coordinates reflects this movement. You can choose from small circles on the left side of these coordinates using the 'Ctrl' key, which will create the key. Now, if the value is set to position 'time' will occupy the timeline. You could choose any or all three coordinates.
When you create this key frame will be highlighted on an expanded timeline of the blue 'key'. Try setting some simple keyframes, let your balls to move through a scene, or add some rotation as it goes. We will explore the possibility of more specific time.
Cinema 4D - More Animation
Posted by viechuy in Cinema 4D - More Animation
CINEMA 4D offers animation tools is very simple but when you start to learn more, and more advanced tools to help save time and stretch your mind. Let's look a little more of the tools and animation techniques that provide you with Cinema4D.
When you choose small circles next to your coordinate values, and 'above the red, have you set a keyframe on the timeline, but when you open a window or select the calendar of animation pre-workspace, a time limit extended to all objects of your folders' most children with keyframes and ranges shown. This timetable is expanded and more tools to help you identify and refine your animation.
One of these tools is 'fcurve' view schedule. When you choose this option your keyframes and the distance between the curves as shown is linked to the rate of change, and 'speed'. For some it is easier to see this clearly. For example, you may have animation that is jerky and sudden. View fcurve is using a different perspective may help in identifying the region, and the points that can help you 'smooth out. In fact, there is a 'F-curve' menu and one of the display options it is speed. Fcurve and graphic representation of the movement is not only an assistant helps in the perception of what is happening, in fact, you can adjust the points, and keyframes in this view to make changes and shifts gradually to acquire, 'smooth' changes in the faces of the private sector.
When you choose a keyframe, it is accented with Bezier handles display. Bezier handles allows you to 'draw' or reduce the area being modified. Most drawing tools provide this control Bezier so you are probably familiar with the concept. There is a menu option to pre-popular, 'at ease', 'reduce', 'softer' that will help you adjust your transformation keyframe. This graphical representation of your proposal does not replace other tools used by the special 'bigger picture'. Train your have the same access to the station. fcurves what 'does not provide, however, is a different way to present the proposal, graphically, rather than numerically.
Typically, using a variety of tools such as this is what will help you get a look at the effects that you want and fine tune the accuracy of some of your animation, making it more realistic. It's fun to use the display fcruve to make adjustments in the curves of movement, and then simply play your animation and taking into account the changes that you made from the perspective of surveillance. You can choose individual components in the presentation of your schedule, and after controlling for shifts back to the default view to evaluate the changes.
Intricacies of Flash Animation
Posted by viechuy in Intricacies of Flash Animation on Jumat, 09 Juli 2010
Can be an integral part of a flash in the bitmaps. These drawings are built around objects on the Internet carriers to create effects such as shape and motion parameters that were defined in numerical terms. The vector format provides a large number of colors or shades as a result of designer that can fill in a variety of shades to the objects displayed in the animation. Advanced form is a 3D animation that has the ability to design your movie or objects on the screen via the Internet in a way attractive. As is the case in vector format, it has the ability to store a separate decision, and scalable graphics in an efficient manner.
This file format is very popular among Internet users these days. Are also used by marketers to design banners on the Internet, sites publishing and other promotional activities of this kind. Usefulness of this type of computer graphics that are deployed to make the graphics attractive and visually appealing. For advertising or commercial reasons, and are used to promote a product or service to the Foundation. You can also create a company site on the firm and impressive. It is also used in professional studios to make movies and documentaries. Film-makers use these graphics to make the animation video clips. Advertisers require the use of this type of graphics for the purpose of creating ads or commercials in the form of cartoon pictures. Can use this type of graphics for the purpose of providing attractive multimedia presentations and uncertain. You can highlight a letter from the organization to make the implications of the institution. These objects create a profound impact on the minds of visual scenes. As a result, exhibitors can restore and maintain the message that the designer wants to convey through the use of flash.
3D Animation 101 - What Does it Take to Become an Animator
Posted by viechuy in 3D Animation 101 - What Does it Take to Become an Animator on Selasa, 06 Juli 2010
If you have an interest in the development of the movement that may be asking yourself the question of what you can take for it to become one. First, before discussing the answer to this question, you'd be wise to get some knowledge on what is all about animation.
In simple terms, 3D and images from the computer. Are most of the 3D computer with different types of animation software. And can range from being basic to extremely complex. In fact, some of the houses was a large production programs, special programs designed specifically to meet their individual needs.
It must also be aware that the final product of the 3D movie, for example, is not just a matter of stamp duty. There are many aspects involved. For example, there are 3D models can be translated, materials and textures that add to the realism of them, of course, all the background images as well.
Another thing you should bare in mind is that 3D animation is not just about the cartoons. It is used in many industries and more float on the surface every day. They are used for entertainment, as you are familiar with, but also in the design as in architecture. And in medicine, and can be used as an aid in teaching. Companies are using to make presentations and even web sites.
If you are looking to become the animation as a career, you will be happy to know they are able to survive in the market too. Entertainment, for example, has been around forever it seems and shows no signs of going away. And can slow down when the economy is weak but always weather economic storms. You will find that there are many options and opportunities that await you once you are ready to enter the labor market, but before we get to this point you should be considered in yourself educated and experienced to do the job.
You will need some basic skills. At the outset, it must be inclined towards the technical skills that can be perfect. You need to know the fundamentals and how to apply them. You will then need to be adept with a computer and it works with the program comfortably. You do not need programming skills because you do not write the program you are using. Most of them easy to use. Companies that have their own version and will provide appropriate training for staff.
What you will need to search and find the training is an excellent program. Do your best to find one set and a good reputation? Training in this area is certainly not cheap, but the rewards derived from work successfully will be well worth the time and money. This of course is if you have answered, the question is, is to become the animation for you?
In addition to everything else has talked about should never stop the practice and perfecting your skills. Industry is changing forever and you must stay in tune with these changes so do not leave you behind in this technology.
A Close Look at Animation Styles - Guide to 2D and 3D Animation
Posted by viechuy in A Close Look at Animation Styles - Guide to 2D and 3D Animation on Kamis, 01 Juli 2010
It is most likely the majority of your knowledge in a context of 2D animation as something that may have sparked interest in 3D. 2D is the most common because it has been around the longest. Is the creator of traditional animation found in the old time cartoons.
Firstly, if you made any kind of animation that has most likely been in a 2D format. Your computer may still have a place in this dimension. In fact, many websites are 2D design. With its 2D and computer skills, you can produce frame-by-frame presentation of scenes, or even character. You need to create the image manually for each slide. If it is a caricature, if you're interested in creating, draw a picture first in Peru. These paintings would eventually have to go through the process of video or film.
As a 2D animator, you are most likely to become quite comfortable hand-drawn images. You can continue to do so, and then after completion, you can scan your computer with a scanner. If your computer is easy then you can create your image using various software packages that are available on the market. To be adept at 2D processes would do well to use both methods and become comfortable with them. You will then need to be familiar with Flash for example. This software lets you assemble all your pictures and animation is how you intend to be. Once you do that then they are in the correct format to be released on the Internet.
If you feel that you want to go further in its efforts to animation then you're ready to move into 3D. This is computer animation. You will have to be quite proficient with your computer to start. You will definitely need your basic art skills and be able to apply the basics that apply to them.
For 3D, you'll need to create your character by using specially designed software for this purpose. If you are self teaching yourself as a hobby then you might want to start with the basic software. How do you cope, move on to something more sophisticated. If you are studying to become a professional 3D software will be introduced to your training program uses.